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Smash 4 mods 3ds
Smash 4 mods 3ds













smash 4 mods 3ds

Smash Controls Modifier: This code is taken straight out of Smash Selector 2.4 with no changes. This is to minimize clutter by only displaying the titles the user actually uses. Selector Bar: Changes the currently selected mod for the current game.Īctive Title Selection: This menu allows you to change the titles currently "active" (which titles are available in the title selection menu). Tools: Opens up the tools menu, which provides access to more functionality. Launch: Applies and launches mods for the selected game. Here's a quick overview of what everything does throughout the various menus. ModMoon has a ton of stuff packed in to it. sDraw is the reason ModMoon started development - I wanted Smash Selector to have an excellent UI, instead of boring and confusing console text. For end users, the result will be a UI experience superior and better looking (in my humble opinion ) to nearly all homebrew on the 3DS. This is much, much more impressive than it sounds. What makes ModMoon especially unique is its UI, built off of the sDraw rendering engine- an original, immensely flexible graphics core created for ModMoon. Switching mods is painless, and the user-interface is beautifully simple. It supports every title in existence, even homebrew! It also includes many awesome easter eggs and features for the user to discover, but core functionality is its main goal. This software is a LayeredFS/SaltySD manager for the 3DS. I must be crazy especially given that this was originally just a recreation of Smash Selector.















Smash 4 mods 3ds